Console Commands
Count: 325
| Command | Description |
|---|---|
| admin | Admin CommandLine[FString] |
| adminend | AdminEnd Reason[FString] |
| adminendround | AdminEndRound Reason[FString] |
| adminforcerespawnat | AdminForceRespawnAt PlayerStartName[FString] |
| adminkill | AdminKill PlayerName[FString] |
| adminkillall | AdminKillAll Num[INT] |
| adminreset | AdminReset |
| adminrestartall | AdminRestartAll |
| adminscore | AdminScore Event[FString] Num[INT] |
| adminsetnumbots | AdminSetNumBots NumBots[INT] |
| adminsetskill | AdminSetSkill Skill[INT] |
| affectedbyhiteffects | AffectedByHitEffects |
| aiforceweaponshold | AIForceWeaponsHold forceHold[UBOOL] |
| aifreezemovement | AIFreezeMovement frozen[UBOOL] |
| allammo | AllAmmo |
| allweapons | AllWeapons |
| alttankcontrols | AltTankControls |
| amphibious | Amphibious |
| avatar | Avatar ClassName[FName] |
| beginbvt | BeginBVT TagDesc[FString] |
| bugit | BugIt ScreenShotDescription[FString] |
| bugitai | BugItAI ScreenShotDescription[FString] |
| bugitgo | BugItGo X[FLOAT] Y[FLOAT] Z[FLOAT] Pitch[INT] Yaw[INT] Roll[INT] |
| bugitstringcreator | BugItStringCreator ViewLocation[FVector] ViewRotation[FRotator] GoString[FString] LocString[FString] |
| buttonpress | ButtonPress ButtonName[FName] |
| buttonrelease | ButtonRelease ButtonName[FName] |
| camera | Camera NewMode[FName] |
| causeevent | CauseEvent EventName[FName] |
| ce autotest | ce Autotest (No description) |
| ce skip301 | ce Skip301 (No description) |
| ce | CE EventName[FName] |
| changelanguage | ChangeLanguage Language[FString] |
| changesize | ChangeSize F[FLOAT] |
| changeteam | ChangeTeam TeamName[FString] |
| changeteamsp | ChangeTeamSP TeamNum[INT] |
| cleardebuglines | ClearDebugLines |
| clearlocalstats | ClearLocalStats |
| clearprogressmessages | ClearProgressMessages |
| clearsmoothing | ClearSmoothing |
| crowddebug | CrowdDebug bEnabled[UBOOL] |
| cyclelanguage | CycleLanguage Dir[INT] |
| damageviewedactor | DamageViewedActor Amount[INT] |
| debugaccessgamegrid | DebugAccessGameGrid modeIndex[INT] mapIndex[INT] CompletionMap[FString] |
| debugawardskillpoints | DebugAwardSkillPoints SkillPoints[INT] |
| debugawardtenkills | DebugAwardTenKills |
| debugawardxp | DebugAwardXP XPPoints[INT] |
| debugcamtofixedcamend | DebugCamToFixedCamEnd |
| debugcamtofixedcamstart | DebugCamToFixedCamStart |
| debugcreate | DebugCreate Map[FString] |
| debugcreateleaderboardsession | DebugCreateLeaderBoardSession LeaderboardId[INT] |
| debugcreateparty | DebugCreateParty |
| debugdestroy | DebugDestroy |
| debugendlogging | DebugEndLogging |
| debuggoto | DebugGoto URL[FString] |
| debugincstat | DebugIncStat StatName[FString] Delta[FLOAT] |
| debugjoin | DebugJoin Address[FString] |
| debugjumptolevel | DebugJumpToLevel Level[INT] |
| debugleave | DebugLeave |
| debugleaveallsessions | DebugLeaveAllSessions |
| debuglistplayers | DebugListPlayers |
| debugmobility | DebugMobility toggle[UBOOL] |
| debugpause | DebugPause |
| debugpurchase | DebugPurchase Item[FString] |
| debugpurchaseeveything | DebugPurchaseEveything Types[FString] PlayerLevel[INT] |
| debugreset | DebugReset |
| debugsetstat | DebugSetStat StatName[FString] Value[FLOAT] |
| debugsmartobjects | DebugSmartObjects toggle[UBOOL] |
| debugstartlogging | DebugStartLogging remoteIP[FString] Port[INT] |
| debugstartmap | DebugStartMap Mode[FString] Map[FString] ignoreChapterPoints[UBOOL] |
| debugupdateleaderboard | DebugUpdateLeaderBoard LeaderboardId[INT] |
| destroyfractures | DestroyFractures Radius[FLOAT] |
| difficultylevel | DifficultyLevel Level[INT] |
| disableeqfilter | DisableEQFilter |
| disablelowpassfilter | DisableLowPassFilter |
| displayall | DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname) |
| displayclear | DisplayClear (Clears previous DisplayAll entries) |
| doprogressiontest | DoProgressionTest Test[INT] |
| dotest | DoTest testIndex[INT] |
| dotraveltheworld | DoTravelTheWorld |
| drawnetcorrections | DrawNetCorrections |
| dumpemitterpool | DumpEmitterPool |
| dumpweaponstats | DumpWeaponStats |
| editactor | EditActor <Class=ClassName> or <Name=ObjectName> or TRACE |
| editdefault | EditDefault <Class=ClassName> |
| editobject | EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName> |
| enablecheats | EnableCheats |
| endleaderboardsession | EndLeaderBoardSession SessionName[FName] |
| endpath | EndPath |
| energy | energy |
| exit | Exit (Exits the game) |
| flushleaderboardstats | FlushLeaderboardStats LeaderboardId[INT] |
| flushpersistentdebuglines | FlushPersistentDebugLines (Clears persistent debug line cache) |
| fly | Fly |
| forcewalljump | ForceWallJump |
| fov | FOV F[FLOAT] |
| fractureallmeshes | FractureAllMeshes |
| fractureallmeshestomaximizememoryusage | FractureAllMeshesToMaximizeMemoryUsage |
| freezeframe | FreezeFrame Delay[FLOAT] |
| fxplay | FXPlay aClass[class UClass*] FXAnimPath[FString] |
| fxstop | FXStop aClass[class UClass*] |
| getall | GetAll <ClassName> <PropertyName> (Log property values of all instances of classname) |
| getallstate | GetAllState <ClassName> (Log state names for all instances of classname) |
| ghost | Ghost |
| giveenergy | GiveEnergy |
| giveweapon | GiveWeapon WeaponClassStr[FString] ReturnValue[class AWeapon*] |
| god | God |
| goonline | GoOnline |
| gtfo | GTFO |
| healviewedactor | HealViewedActor Amount[INT] |
| hidedesinfo | HideDESInfo |
| invertmouse | InvertMouse ReturnValue[UBOOL] |
| invertmouse | InvertMouse ReturnValue[UBOOL] |
| invertturn | InvertTurn ReturnValue[UBOOL] |
| isolatedryaudio | IsolateDryAudio |
| isolatereverb | IsolateReverb |
| jump | Jump |
| jump | Jump |
| jump | Jump |
| keepjumping | KeepJumping |
| keepspamming | KeepSpamming |
| kick | Kick S[FString] |
| kickban | KickBan S[FString] |
| killall | KillAll aClass[class UClass*] |
| killbots | KillBots |
| killpawns | KillPawns |
| killviewedactor | KillViewedActor |
| kismetevent | KismetEvent pressed[UBOOL] Button[FName] |
| lbread | LbRead LeaderboardName[FString] |
| lbreadfriends | LbReadFriends LeaderboardName[FString] |
| lbreadnearme | LbReadNearMe LeaderboardName[FString] Num[INT] |
| lbreadrange | LbReadRange LeaderboardName[FString] Start[INT] Num[INT] |
| listaudiocomponents | ListAudioComponents (Dumps a detailed list of all AudioComponent objects) |
| listce | ListCE |
| listconsoleevents | ListConsoleEvents |
| listconsoleevents | ListConsoleEvents |
| listdynamicactors | ListDynamicActors |
| listsoundclasses | ListSoundClasses (Lists a summary of loaded sound collated by class) |
| listsounddurations | ListSoundDurations |
| listsoundmodes | ListSoundModes (Lists loaded sound modes) |
| listsounds | ListSounds (Lists all the loaded sounds and their memory footprint) |
| listtextures | ListTextures (Lists all loaded textures and their current memory footprint) |
| listwaves | ListWaves (List the WaveInstances and whether they have a source) |
| loaded | Loaded |
| lobbyleavesession | lobbyLeaveSession shouldSave[UBOOL] |
| lobbystartcountdown | lobbyStartCountdown |
| lobbystartready | lobbyStartReady |
| localtravel | LocalTravel URL[FString] |
| modifysoundclass | ModifySoundClass <SoundClassName> Vol=<new volume> |
| morespeed | MoreSpeed |
| mp_joingame | MP_JoinGame nSession[INT] |
| mp_startgame | MP_StartGame Mode[FString] Map[FString] |
| mpforcevehicles | MPForceVehicles SetVehicling[UBOOL] |
| mutate | Mutate MutateString[FString] |
| netreset | NetReset |
| nextcamera | NextCamera |
| nextweapon | NextWeapon |
| normalspeed | NormalSpeed |
| obj classes | Obj Classes (Shows all classes) |
| obj list | Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject> |
| obj listcontentrefs | Obj ListContentRefs <Class=ClassName> <ListClass=ClassName> |
| oneshotkill | OneShotKill |
| onlyloadlevel | OnlyLoadLevel PackageName[FName] |
| onscreenwarnings | OnScreenWarnings |
| open 127.0.0.1 | open 127.0.0.1 (opens connection to localhost) |
| open | Open <MapName> (Opens the specified map) |
| pathchild | PathChild Cnt[INT] |
| pathclear | PathClear |
| pathstep | PathStep Cnt[INT] |
| pause | Pause |
| performdodge | PerformDodge |
| playerlist | PlayerList |
| playersonly | PlayersOnly |
| playfmvs | PlayFmvs Enable[UBOOL] |
| playsoundcue | PlaySoundCue (Lists a summary of loaded sound collated by class) |
| playsoundwave | PlaySoundWave |
| previouscamera | PreviousCamera |
| prevweapon | PrevWeapon |
| printstats | PrintStats |
| quickload | QuickLoad |
| quicksave | QuickSave |
| reloadcfg | ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class) |
| reloadloc | ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class) |
| rememberspot | RememberSpot |
| resetsoundstate | ResetSoundState (Resets volumes to default and removes test filters) |
| restartlevel | RestartLevel |
| restartmap | RestartMap |
| retroturn | RetroTurn Direction[BYTE] |
| saveactorconfig | SaveActorConfig actorName[FName] |
| saveclassconfig | SaveClassConfig ClassName[FString] |
| say | Say msg[FString] |
| set | Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname) |
| setaudiogroupvolume | SetAudioGroupVolume GroupName[FName] Volume[FLOAT] |
| setbind | SetBind BindName[FName] Command[FString] |
| setcompletegame | SetCompleteGame |
| setdestination | SetDestination destActor[FName] |
| setfreezerendering | SetFreezeRendering |
| setgravity | SetGravity F[FLOAT] |
| setjumpz | SetJumpZ F[FLOAT] |
| setlanguage | SetLanguage Language[INT] |
| setlocktarget | SetLockTarget lockTarget[UBOOL] |
| setname | SetName S[FString] |
| setonlinedebuglevel | SetOnlineDebugLevel DebugLevel[INT] |
| setprogresstime | SetProgressTime T[FLOAT] |
| setsensitivity | SetSensitivity F[FLOAT] |
| setshowscores | SetShowScores bNewValue[UBOOL] |
| setshowsubtitles | SetShowSubtitles bValue[UBOOL] |
| setshowsubtitles | SetShowSubtitles bValue[UBOOL] |
| setsoundmode | SetSoundMode <ModeName> |
| setspeed | SetSpeed F[FLOAT] |
| settargetscan | SetTargetScan targetScan[BYTE] targetScanAngle[FLOAT] |
| settickgroupactor | SetTickGroupActor NewTickGroup[BYTE] ClassName[FName] componentName[FName] |
| settickgroupcomponent | SetTickGroupComponent NewTickGroup[BYTE] componentName[FName] |
| setvehiclearchetype | SetVehicleArchetype Archetype[FString] |
| setvehicleinputs | SetVehicleInputs Throttle[FLOAT] Steering[FLOAT] |
| setvehicling | SetVehicling vehicling[UBOOL] |
| show bounds | Show BOUNDS (Displays bounding boxes for all visible objects) |
| show bsp | Show BSP (Toggles BSP rendering) |
| show collision | Show COLLISION (Toggles collision rendering) |
| show cover | Show COVER (Toggles cover rendering) |
| show decals | Show DECALS (Toggles decal rendering) |
| show fog | Show FOG (Toggles fog rendering) |
| show levelcoloration | Show LEVELCOLORATION (Toggles per-level coloration) |
| show paths | Show PATHS (Toggles path rendering) |
| show postprocess | Show POSTPROCESS (Toggles post process rendering) |
| show skelmeshes | Show SKELMESHES (Toggles skeletal mesh rendering) |
| show splines | Show SPLINES (Toggles spline rendering) |
| show terrain | Show TERRAIN (Toggles terrain rendering) |
| show volumes | Show VOLUMES (Toggles volume rendering) |
| showdebug | ShowDebug DebugType[FName] |
| showdebug3d | ShowDebug3d debugClass[FName] PropertyName[FName] |
| showdebugmenu | ShowDebugMenu |
| showdesinfo | ShowDESInfo infoType[FString] |
| showdockingstacks | ShowDockingStacks |
| showfriendgames | ShowFriendGames |
| showgamestate | ShowGameState |
| showhud | ShowHUD |
| showinvites | ShowInvites |
| showmenu | ShowMenu |
| showmenu | ShowMenu |
| showmenuprogression | ShowMenuProgression |
| showmenustates | ShowMenuStates |
| showplayerstate | ShowPlayerState |
| showrenderbounds | ShowRenderBounds |
| showscores | ShowScores |
| slomo | SloMo T[FLOAT] |
| smartjump | SmartJump |
| speech | Speech Type[FName] Index[INT] Callsign[FString] |
| startaltfire | StartAltFire FireModeNum[BYTE] |
| startautomatch | StartAutoMatch Mode[FString] Map[FString] autoQuit[UBOOL] matchTime[INT] |
| startdesplayergawk | StartDESPlayerGawk Radius[FLOAT] |
| startfire | StartFire FireModeNum[BYTE] |
| startleaderboardsession | StartLeaderBoardSession SessionName[FName] |
| startmpmode | StartMPMode |
| startquickmatch | StartQuickMatch |
| startstorymode | StartStoryMode |
| stat anim | Stat ANIM |
| stat audio | Stat AUDIO |
| stat collision | Stat COLLISION |
| stat fps | Stat FPS (Shows FPS counter) |
| stat game | Stat GAME (Displays game performance stats) |
| stat levels | Stat LEVELS (Displays level streaming info) |
| stat list | Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group) |
| stat memory | Stat MEMORY (Displays memory stats) |
| stat net | Stat NET |
| stat particles | Stat PARTICLES |
| stat physics | Stat PHYSICS (Displays physics performance stats) |
| stat script | Stat SCRIPT |
| stat streaming | Stat STREAMING |
| stat unit | Stat UNIT (Shows hardware unit framerate) |
| stat xboxmemory | Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC) |
| stopaltfire | StopAltFire FireModeNum[BYTE] |
| stopautomatch | StopAutoMatch |
| stopdesplayergawk | StopDESPlayerGawk |
| stopfire | StopFire FireModeNum[BYTE] |
| stopjumping | StopJumping |
| stopspamming | StopSpamming |
| streamlevelin | StreamLevelIn PackageName[FName] |
| streamlevelout | StreamLevelOut PackageName[FName] |
| suicide | Suicide |
| summon | Summon archetypeName[FString] |
| summon | Summon ClassName[FString] |
| switch | Switch URL[FString] |
| switchlevel | SwitchLevel URL[FString] |
| switchtarget | SwitchTarget |
| switchteam | SwitchTeam |
| switchto | switchTo WeaponName[FName] |
| switchtobestweapon | SwitchToBestWeapon bForceNewWeapon[UBOOL] |
| switchtopower | SwitchToPower powerName[FName] |
| talk | Talk |
| teamsay | TeamSay msg[FString] |
| teamtalk | TeamTalk |
| teleport | Teleport |
| testlevel | TestLevel |
| throwweapon | ThrowWeapon |
| togglecameracollisionspew | ToggleCameraCollisionSpew |
| togglecameradebug | ToggleCameraDebug fullCameraStyle[FString] |
| togglecameralistdebug | ToggleCameraListDebug fullCameraStyle[FString] |
| togglecyclelanguage | ToggleCycleLanguage |
| toggledebugcamera | ToggleDebugCamera |
| toggledebugcamera | ToggleDebugCamera |
| toggledebugcamera | ToggleDebugCamera |
| toggledebugfixedcam | ToggleDebugFixedCam |
| toggledebugfixedcam | ToggleDebugFixedCam |
| toggledebuginput | ToggleDebugInput bEnable[UBOOL] |
| toggleforcefeedback | ToggleForceFeedback |
| togglegripdes | ToggleGripDES |
| togglegripdesshadows | ToggleGripDESShadows |
| togglehud | ToggleHUD |
| togglenatfilter | ToggleNATFilter |
| togglerootcameradebug | ToggleRootCameraDebug rootCameraListName[FString] |
| togglesideeffects | ToggleSideEffects |
| toggleslomo | ToggleSloMo GameSpeed[FLOAT] |
| updatelbvialocaldata | UpdateLBviaLocalData LeaderboardId[INT] |
| use | Use |
| usetargetedsmartobj | UseTargetedSmartObj |
| utrace | UTrace |
| viewactor | ViewActor actorName[FName] |
| viewbot | ViewBot |
| viewclass | ViewClass aClass[class UClass*] |
| viewflag | ViewFlag |
| viewplayer | ViewPlayer S[FString] |
| viewself | ViewSelf bQuiet[UBOOL] |
| walk | Walk |
| warptocheckpoint | WarpToCheckpoint checkpointName[FString] |
| writetolog | WriteToLog Param[FString] |