Console Commands
Count: 325
Command | Description |
---|---|
admin | Admin CommandLine[FString] |
adminend | AdminEnd Reason[FString] |
adminendround | AdminEndRound Reason[FString] |
adminforcerespawnat | AdminForceRespawnAt PlayerStartName[FString] |
adminkill | AdminKill PlayerName[FString] |
adminkillall | AdminKillAll Num[INT] |
adminreset | AdminReset |
adminrestartall | AdminRestartAll |
adminscore | AdminScore Event[FString] Num[INT] |
adminsetnumbots | AdminSetNumBots NumBots[INT] |
adminsetskill | AdminSetSkill Skill[INT] |
affectedbyhiteffects | AffectedByHitEffects |
aiforceweaponshold | AIForceWeaponsHold forceHold[UBOOL] |
aifreezemovement | AIFreezeMovement frozen[UBOOL] |
allammo | AllAmmo |
allweapons | AllWeapons |
alttankcontrols | AltTankControls |
amphibious | Amphibious |
avatar | Avatar ClassName[FName] |
beginbvt | BeginBVT TagDesc[FString] |
bugit | BugIt ScreenShotDescription[FString] |
bugitai | BugItAI ScreenShotDescription[FString] |
bugitgo | BugItGo X[FLOAT] Y[FLOAT] Z[FLOAT] Pitch[INT] Yaw[INT] Roll[INT] |
bugitstringcreator | BugItStringCreator ViewLocation[FVector] ViewRotation[FRotator] GoString[FString] LocString[FString] |
buttonpress | ButtonPress ButtonName[FName] |
buttonrelease | ButtonRelease ButtonName[FName] |
camera | Camera NewMode[FName] |
causeevent | CauseEvent EventName[FName] |
ce autotest | ce Autotest (No description) |
ce skip301 | ce Skip301 (No description) |
ce | CE EventName[FName] |
changelanguage | ChangeLanguage Language[FString] |
changesize | ChangeSize F[FLOAT] |
changeteam | ChangeTeam TeamName[FString] |
changeteamsp | ChangeTeamSP TeamNum[INT] |
cleardebuglines | ClearDebugLines |
clearlocalstats | ClearLocalStats |
clearprogressmessages | ClearProgressMessages |
clearsmoothing | ClearSmoothing |
crowddebug | CrowdDebug bEnabled[UBOOL] |
cyclelanguage | CycleLanguage Dir[INT] |
damageviewedactor | DamageViewedActor Amount[INT] |
debugaccessgamegrid | DebugAccessGameGrid modeIndex[INT] mapIndex[INT] CompletionMap[FString] |
debugawardskillpoints | DebugAwardSkillPoints SkillPoints[INT] |
debugawardtenkills | DebugAwardTenKills |
debugawardxp | DebugAwardXP XPPoints[INT] |
debugcamtofixedcamend | DebugCamToFixedCamEnd |
debugcamtofixedcamstart | DebugCamToFixedCamStart |
debugcreate | DebugCreate Map[FString] |
debugcreateleaderboardsession | DebugCreateLeaderBoardSession LeaderboardId[INT] |
debugcreateparty | DebugCreateParty |
debugdestroy | DebugDestroy |
debugendlogging | DebugEndLogging |
debuggoto | DebugGoto URL[FString] |
debugincstat | DebugIncStat StatName[FString] Delta[FLOAT] |
debugjoin | DebugJoin Address[FString] |
debugjumptolevel | DebugJumpToLevel Level[INT] |
debugleave | DebugLeave |
debugleaveallsessions | DebugLeaveAllSessions |
debuglistplayers | DebugListPlayers |
debugmobility | DebugMobility toggle[UBOOL] |
debugpause | DebugPause |
debugpurchase | DebugPurchase Item[FString] |
debugpurchaseeveything | DebugPurchaseEveything Types[FString] PlayerLevel[INT] |
debugreset | DebugReset |
debugsetstat | DebugSetStat StatName[FString] Value[FLOAT] |
debugsmartobjects | DebugSmartObjects toggle[UBOOL] |
debugstartlogging | DebugStartLogging remoteIP[FString] Port[INT] |
debugstartmap | DebugStartMap Mode[FString] Map[FString] ignoreChapterPoints[UBOOL] |
debugupdateleaderboard | DebugUpdateLeaderBoard LeaderboardId[INT] |
destroyfractures | DestroyFractures Radius[FLOAT] |
difficultylevel | DifficultyLevel Level[INT] |
disableeqfilter | DisableEQFilter |
disablelowpassfilter | DisableLowPassFilter |
displayall | DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname) |
displayclear | DisplayClear (Clears previous DisplayAll entries) |
doprogressiontest | DoProgressionTest Test[INT] |
dotest | DoTest testIndex[INT] |
dotraveltheworld | DoTravelTheWorld |
drawnetcorrections | DrawNetCorrections |
dumpemitterpool | DumpEmitterPool |
dumpweaponstats | DumpWeaponStats |
editactor | EditActor <Class=ClassName> or <Name=ObjectName> or TRACE |
editdefault | EditDefault <Class=ClassName> |
editobject | EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName> |
enablecheats | EnableCheats |
endleaderboardsession | EndLeaderBoardSession SessionName[FName] |
endpath | EndPath |
energy | energy |
exit | Exit (Exits the game) |
flushleaderboardstats | FlushLeaderboardStats LeaderboardId[INT] |
flushpersistentdebuglines | FlushPersistentDebugLines (Clears persistent debug line cache) |
fly | Fly |
forcewalljump | ForceWallJump |
fov | FOV F[FLOAT] |
fractureallmeshes | FractureAllMeshes |
fractureallmeshestomaximizememoryusage | FractureAllMeshesToMaximizeMemoryUsage |
freezeframe | FreezeFrame Delay[FLOAT] |
fxplay | FXPlay aClass[class UClass*] FXAnimPath[FString] |
fxstop | FXStop aClass[class UClass*] |
getall | GetAll <ClassName> <PropertyName> (Log property values of all instances of classname) |
getallstate | GetAllState <ClassName> (Log state names for all instances of classname) |
ghost | Ghost |
giveenergy | GiveEnergy |
giveweapon | GiveWeapon WeaponClassStr[FString] ReturnValue[class AWeapon*] |
god | God |
goonline | GoOnline |
gtfo | GTFO |
healviewedactor | HealViewedActor Amount[INT] |
hidedesinfo | HideDESInfo |
invertmouse | InvertMouse ReturnValue[UBOOL] |
invertmouse | InvertMouse ReturnValue[UBOOL] |
invertturn | InvertTurn ReturnValue[UBOOL] |
isolatedryaudio | IsolateDryAudio |
isolatereverb | IsolateReverb |
jump | Jump |
jump | Jump |
jump | Jump |
keepjumping | KeepJumping |
keepspamming | KeepSpamming |
kick | Kick S[FString] |
kickban | KickBan S[FString] |
killall | KillAll aClass[class UClass*] |
killbots | KillBots |
killpawns | KillPawns |
killviewedactor | KillViewedActor |
kismetevent | KismetEvent pressed[UBOOL] Button[FName] |
lbread | LbRead LeaderboardName[FString] |
lbreadfriends | LbReadFriends LeaderboardName[FString] |
lbreadnearme | LbReadNearMe LeaderboardName[FString] Num[INT] |
lbreadrange | LbReadRange LeaderboardName[FString] Start[INT] Num[INT] |
listaudiocomponents | ListAudioComponents (Dumps a detailed list of all AudioComponent objects) |
listce | ListCE |
listconsoleevents | ListConsoleEvents |
listconsoleevents | ListConsoleEvents |
listdynamicactors | ListDynamicActors |
listsoundclasses | ListSoundClasses (Lists a summary of loaded sound collated by class) |
listsounddurations | ListSoundDurations |
listsoundmodes | ListSoundModes (Lists loaded sound modes) |
listsounds | ListSounds (Lists all the loaded sounds and their memory footprint) |
listtextures | ListTextures (Lists all loaded textures and their current memory footprint) |
listwaves | ListWaves (List the WaveInstances and whether they have a source) |
loaded | Loaded |
lobbyleavesession | lobbyLeaveSession shouldSave[UBOOL] |
lobbystartcountdown | lobbyStartCountdown |
lobbystartready | lobbyStartReady |
localtravel | LocalTravel URL[FString] |
modifysoundclass | ModifySoundClass <SoundClassName> Vol=<new volume> |
morespeed | MoreSpeed |
mp_joingame | MP_JoinGame nSession[INT] |
mp_startgame | MP_StartGame Mode[FString] Map[FString] |
mpforcevehicles | MPForceVehicles SetVehicling[UBOOL] |
mutate | Mutate MutateString[FString] |
netreset | NetReset |
nextcamera | NextCamera |
nextweapon | NextWeapon |
normalspeed | NormalSpeed |
obj classes | Obj Classes (Shows all classes) |
obj list | Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject> |
obj listcontentrefs | Obj ListContentRefs <Class=ClassName> <ListClass=ClassName> |
oneshotkill | OneShotKill |
onlyloadlevel | OnlyLoadLevel PackageName[FName] |
onscreenwarnings | OnScreenWarnings |
open 127.0.0.1 | open 127.0.0.1 (opens connection to localhost) |
open | Open <MapName> (Opens the specified map) |
pathchild | PathChild Cnt[INT] |
pathclear | PathClear |
pathstep | PathStep Cnt[INT] |
pause | Pause |
performdodge | PerformDodge |
playerlist | PlayerList |
playersonly | PlayersOnly |
playfmvs | PlayFmvs Enable[UBOOL] |
playsoundcue | PlaySoundCue (Lists a summary of loaded sound collated by class) |
playsoundwave | PlaySoundWave |
previouscamera | PreviousCamera |
prevweapon | PrevWeapon |
printstats | PrintStats |
quickload | QuickLoad |
quicksave | QuickSave |
reloadcfg | ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class) |
reloadloc | ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class) |
rememberspot | RememberSpot |
resetsoundstate | ResetSoundState (Resets volumes to default and removes test filters) |
restartlevel | RestartLevel |
restartmap | RestartMap |
retroturn | RetroTurn Direction[BYTE] |
saveactorconfig | SaveActorConfig actorName[FName] |
saveclassconfig | SaveClassConfig ClassName[FString] |
say | Say msg[FString] |
set | Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname) |
setaudiogroupvolume | SetAudioGroupVolume GroupName[FName] Volume[FLOAT] |
setbind | SetBind BindName[FName] Command[FString] |
setcompletegame | SetCompleteGame |
setdestination | SetDestination destActor[FName] |
setfreezerendering | SetFreezeRendering |
setgravity | SetGravity F[FLOAT] |
setjumpz | SetJumpZ F[FLOAT] |
setlanguage | SetLanguage Language[INT] |
setlocktarget | SetLockTarget lockTarget[UBOOL] |
setname | SetName S[FString] |
setonlinedebuglevel | SetOnlineDebugLevel DebugLevel[INT] |
setprogresstime | SetProgressTime T[FLOAT] |
setsensitivity | SetSensitivity F[FLOAT] |
setshowscores | SetShowScores bNewValue[UBOOL] |
setshowsubtitles | SetShowSubtitles bValue[UBOOL] |
setshowsubtitles | SetShowSubtitles bValue[UBOOL] |
setsoundmode | SetSoundMode <ModeName> |
setspeed | SetSpeed F[FLOAT] |
settargetscan | SetTargetScan targetScan[BYTE] targetScanAngle[FLOAT] |
settickgroupactor | SetTickGroupActor NewTickGroup[BYTE] ClassName[FName] componentName[FName] |
settickgroupcomponent | SetTickGroupComponent NewTickGroup[BYTE] componentName[FName] |
setvehiclearchetype | SetVehicleArchetype Archetype[FString] |
setvehicleinputs | SetVehicleInputs Throttle[FLOAT] Steering[FLOAT] |
setvehicling | SetVehicling vehicling[UBOOL] |
show bounds | Show BOUNDS (Displays bounding boxes for all visible objects) |
show bsp | Show BSP (Toggles BSP rendering) |
show collision | Show COLLISION (Toggles collision rendering) |
show cover | Show COVER (Toggles cover rendering) |
show decals | Show DECALS (Toggles decal rendering) |
show fog | Show FOG (Toggles fog rendering) |
show levelcoloration | Show LEVELCOLORATION (Toggles per-level coloration) |
show paths | Show PATHS (Toggles path rendering) |
show postprocess | Show POSTPROCESS (Toggles post process rendering) |
show skelmeshes | Show SKELMESHES (Toggles skeletal mesh rendering) |
show splines | Show SPLINES (Toggles spline rendering) |
show terrain | Show TERRAIN (Toggles terrain rendering) |
show volumes | Show VOLUMES (Toggles volume rendering) |
showdebug | ShowDebug DebugType[FName] |
showdebug3d | ShowDebug3d debugClass[FName] PropertyName[FName] |
showdebugmenu | ShowDebugMenu |
showdesinfo | ShowDESInfo infoType[FString] |
showdockingstacks | ShowDockingStacks |
showfriendgames | ShowFriendGames |
showgamestate | ShowGameState |
showhud | ShowHUD |
showinvites | ShowInvites |
showmenu | ShowMenu |
showmenu | ShowMenu |
showmenuprogression | ShowMenuProgression |
showmenustates | ShowMenuStates |
showplayerstate | ShowPlayerState |
showrenderbounds | ShowRenderBounds |
showscores | ShowScores |
slomo | SloMo T[FLOAT] |
smartjump | SmartJump |
speech | Speech Type[FName] Index[INT] Callsign[FString] |
startaltfire | StartAltFire FireModeNum[BYTE] |
startautomatch | StartAutoMatch Mode[FString] Map[FString] autoQuit[UBOOL] matchTime[INT] |
startdesplayergawk | StartDESPlayerGawk Radius[FLOAT] |
startfire | StartFire FireModeNum[BYTE] |
startleaderboardsession | StartLeaderBoardSession SessionName[FName] |
startmpmode | StartMPMode |
startquickmatch | StartQuickMatch |
startstorymode | StartStoryMode |
stat anim | Stat ANIM |
stat audio | Stat AUDIO |
stat collision | Stat COLLISION |
stat fps | Stat FPS (Shows FPS counter) |
stat game | Stat GAME (Displays game performance stats) |
stat levels | Stat LEVELS (Displays level streaming info) |
stat list | Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group) |
stat memory | Stat MEMORY (Displays memory stats) |
stat net | Stat NET |
stat particles | Stat PARTICLES |
stat physics | Stat PHYSICS (Displays physics performance stats) |
stat script | Stat SCRIPT |
stat streaming | Stat STREAMING |
stat unit | Stat UNIT (Shows hardware unit framerate) |
stat xboxmemory | Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC) |
stopaltfire | StopAltFire FireModeNum[BYTE] |
stopautomatch | StopAutoMatch |
stopdesplayergawk | StopDESPlayerGawk |
stopfire | StopFire FireModeNum[BYTE] |
stopjumping | StopJumping |
stopspamming | StopSpamming |
streamlevelin | StreamLevelIn PackageName[FName] |
streamlevelout | StreamLevelOut PackageName[FName] |
suicide | Suicide |
summon | Summon archetypeName[FString] |
summon | Summon ClassName[FString] |
switch | Switch URL[FString] |
switchlevel | SwitchLevel URL[FString] |
switchtarget | SwitchTarget |
switchteam | SwitchTeam |
switchto | switchTo WeaponName[FName] |
switchtobestweapon | SwitchToBestWeapon bForceNewWeapon[UBOOL] |
switchtopower | SwitchToPower powerName[FName] |
talk | Talk |
teamsay | TeamSay msg[FString] |
teamtalk | TeamTalk |
teleport | Teleport |
testlevel | TestLevel |
throwweapon | ThrowWeapon |
togglecameracollisionspew | ToggleCameraCollisionSpew |
togglecameradebug | ToggleCameraDebug fullCameraStyle[FString] |
togglecameralistdebug | ToggleCameraListDebug fullCameraStyle[FString] |
togglecyclelanguage | ToggleCycleLanguage |
toggledebugcamera | ToggleDebugCamera |
toggledebugcamera | ToggleDebugCamera |
toggledebugcamera | ToggleDebugCamera |
toggledebugfixedcam | ToggleDebugFixedCam |
toggledebugfixedcam | ToggleDebugFixedCam |
toggledebuginput | ToggleDebugInput bEnable[UBOOL] |
toggleforcefeedback | ToggleForceFeedback |
togglegripdes | ToggleGripDES |
togglegripdesshadows | ToggleGripDESShadows |
togglehud | ToggleHUD |
togglenatfilter | ToggleNATFilter |
togglerootcameradebug | ToggleRootCameraDebug rootCameraListName[FString] |
togglesideeffects | ToggleSideEffects |
toggleslomo | ToggleSloMo GameSpeed[FLOAT] |
updatelbvialocaldata | UpdateLBviaLocalData LeaderboardId[INT] |
use | Use |
usetargetedsmartobj | UseTargetedSmartObj |
utrace | UTrace |
viewactor | ViewActor actorName[FName] |
viewbot | ViewBot |
viewclass | ViewClass aClass[class UClass*] |
viewflag | ViewFlag |
viewplayer | ViewPlayer S[FString] |
viewself | ViewSelf bQuiet[UBOOL] |
walk | Walk |
warptocheckpoint | WarpToCheckpoint checkpointName[FString] |
writetolog | WriteToLog Param[FString] |